Lindsay's Wii + Flash Resources -- Here are some of the resources I used while developing my first Wii + Flash system, WiiConceive. Here's the mouse version which at the moment doesn't have sound and still has a few bugs... I'll post a complete version when I can.
If you'd like to add something to this list please email me with the link and I will post it!
| Resource Name | Description | |
| WiiFlash Server | This is what enables the computer's bluetooth utility to talk to Flash. It's an essential component to my Wii + Flash scripting. There is a plethora of info at their website. The CS3 examples are really helpful in establishing your initial connections. |
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| Santos' Asb Labs Flash Code | Asb Labs created the file that I modified to use the Wiimote as a Mouse. Here you can see a video of the code in action and download the source code. |
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| Senocular's Virtual Mouse | I found this when I was trying to get the wiimote to act as a mouse on screen. I'm not sure it's necessary to go to all this trouble, but it's an interesting solution. | |
| MoteDaemon | This is an alternative to WiiFlash Server I think. It's made for the Mac and offers some free code that might be cool for tilting a controller. The file that I'm thinking of looked like the dashboard of an airplane and projected the level of the horizon based on how you tilted the controller. I couldn't make this work as I wanted. There's a lot of documentation on this out there (it may have been a graduate school thesis) but it also seems like many people run into issues with it. |
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| Wii Flash Games | This is a repository for Wii + Flash games. I think they're mostly intended for console use via Opera --not for PC use. |
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| Beginner Examples | Here are some good examples to help you get started with Wiimote coding. | |
| WiiCade API | I haven't used this, but it appears to be the API needed to make your Flash code playable on the Internet Channel (Wii console). |